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Trapman: Part 1 Peter J. Miele

Trapman: Part 1

Peter J. Miele

Published
ISBN :
Kindle Edition
40 pages
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 About the Book 

Trapman is an action-adventure comedy, nouveau-punk morality play that takes place in a large troubled city called Hope.Trapman himself is a 40-something Iraqi vet who has been estranged from society. He passes time with his sidekick Joey in theMoreTrapman is an action-adventure comedy, nouveau-punk morality play that takes place in a large troubled city called Hope.Trapman himself is a 40-something Iraqi vet who has been estranged from society. He passes time with his sidekick Joey in the coffeehouses of Hope and lives off a modest pension from the military. Joey, a 20-something kid from the same neighborhood as Trapman, lives in a comic-book fantasy world. It would seem they have little in common but killing time over cappuccino.Antagonized by the mysterious Voice From The Phone Booth, Trapman suddenly decides that life is no longer worth living the way things are in Hope. Feeling he has nothing to lose, he decides to take on Rat Boy, leader of Gangster Ink, and clean up Crack Alley, a drug-and-crime-infested area of the city. Joey wants no part of it until Trapman inspires him to be the hero he’s only been reading about in the comics.With some money found during a brawl at The Angel Of Death Café, Trapman enlists the aid of the brilliant and hip Street Genius to build them some equipment that will aid and protect them in their battles with Doc Shock, Snake Eyes Sambucca, Apache Jack, Girl (The Devil of Paradise), Jimmy The Mummy, Johnny Molecule and other members of Gangster Ink.The boys run into big trouble when they find out that the administration of Hope, including Mayor Weekly, Chief Trust and D.A. Don are in cahoots with Rat Boy and his corrupt schemes. Street Genius blackmails the officials into leaving Trapman alone until he has the ultimate showdown with Rat Boy.In an epic and absurd battle, Trapman and Joey subdue Gangster Ink with their courage and the creative devices Street Genius made for them. Spurred on by the inspired rabble of Crack Alley, Trapman has a ‘High Noon’ showdown with Rat Boy. Intrigued by Street Genius’s supposition that Rat Boy is not real, but rather the incarnation of apathy, greed and corruption in Hope, Trapman destroys him with courage. (That and a few blasts from his lasers and tasers.) To the astonishment of the crowd, Rat Boy simply vanishes. All that remains is a T-shirt with an ironic logo, his alter ego The Voice From The Phone Booth and the confused and abandoned Dog With The X-ray Eyes.Following the victory, a great parade ensues. Those gangsters that didn’t depart for The Far West on Angel Eyes Airways have found they’re making more money than ever, legitimately, in the refurbished Crack Alley neighborhood. Those that left – Doc Shock, Snake Eyes and the Ecstasy Twins – plot their revenge on a sunny southern beach.In the closing ceremony, Mayor Weekly dedicates a city park to the new hero of Hope. His daughter, the sophisticated Paris Weekly, suggests a budding relationship with Trapman. And Street Genius’s theory of Magical Realism proves true: If one thing is possible, then all things are possible.